The Implementation of Gamification Method in Islamic Religious Education at SMK Muhammadiyah 1 Purbalingga
DOI:
https://doi.org/10.47498/miconis.v2i.6274Keywords:
Gamification, Islamic Religious Education, Student CharacterAbstract
The rapid transformation of educational practices in the digital era has reshaped the expectations and behavior of learners, particularly Generation Z students who are highly exposed to technology, interactivity, and game-based digital environments. This study investigates the implementation of the gamification method in Islamic Religious Education (PAI) learning at SMK Muhammadiyah 1 Purbalingga, an Islamic vocational high school committed to integrating religious values with technological advancement. The research explores three main objectives: the process of applying gamification in PAI classrooms, students’ responses toward the method, and the supporting as well as inhibiting factors encountered during its implementation. Using a qualitative descriptive approach, the study draws on classroom observation, semi-structured interviews with PAI teachers and students, and documentation analyses of lesson plans, digital tools, gamified activities, and instructional media. The findings reveal that gamification elements—such as points, digital badges, leaderboards, challenges, and interactive quizzes—successfully increase students’ motivation, participation, responsibility, and enjoyment in learning PAI. Students reported that gamification transformed abstract Islamic concepts into engaging, comprehensible, and meaningful learning experiences. Supporting factors include teachers’ creativity, adequate digital infrastructure, and the school’s technological culture, while inhibiting factors involve digital literacy gaps, inconsistent internet connectivity, time limitations, and occasional device unavailability. The study concludes that gamification serves as an effective pedagogical approach to strengthening Islamic Religious Education, particularly for Generation Z students who respond strongly to game-like learning environments. It also emphasizes the importance of teacher training, infrastructural support, and pedagogical balance to ensure that game elements remain aligned with PAI learning objectives and Islamic ethical values. The implications of this research highlight the potential of gamification to modernize PAI instruction and contribute to a more interactive, value-oriented, and technology-integrated learning ecosystem.
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